

It has no site anymore but it did have one release ever which I just uploaded. Still looks just like Quake2 and doesn't try to pretend to look like a newer game with badly shoehorned particle and decal effects.Minimum cruft, no gamex86.dll or pak%.pak just to have around to support it.gl_monolightmap can help turn the saturation down, which is great because 1st-generation colored lighting just never ages well.

Compatible with mods and just the missionpacks.Pixel shaders for recreating just the software renderer's turbulence and warp effects.True Horz+ expansion for just widescreen support.Fast and works great with just Intel onboard video hardware.so models will not look just like a blurry mess. Native non-power-of-2 texture support, another thing other source ports don't have.Overbright lighting sampling the software renderer does, that all the other source ports just don't do.Real gamma correction, not the 'process gamma on texture washing it out hoping for the best' shit all the other ports just have.Just uses DirectX, Direct3D9 and Xaudio (IIRC).
